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The King of Fighters XIII

System requirements:

Processor: Pentium 4 2 GHz
Memory: 1 GB
Video: 128 MB, DirectX 9.0c
Sound: DirectX 9.0c compatible
Free space on HDD: 1.54 GB
DVD-ROM: -



The King of Fighters XIII is the latest installment of The King of Fighters fighting gameseries developed and published by SNK Playmore. The game is set after the events from The King of Fighters XI and is also the conclusion of Ash Crimson's story arc which started inThe King of Fighters 2003. There was an official preview of the game that was held on March 25, 2010 at Akihabara. The game was released for Japanese arcades on July 14, 2010 while ports for the Xbox 360 and PlayStation 3 will be released during October 2011 in Japan and other regions. The ports are notable including more content to the original version such as new characters, stages and game modes. An iOS version from the game under the title of The King of Fighters-i was released in July 2011.


Gameplay

The game removes some of the gameplay systems used in the previous game: the Guard Attack system, the Critical Counter system, the Clash System as well as the dynamic, zooming camera. In their place, however, there are new systems that have been confirmed to be added; the first of the three is the new EX Mode, which convert each character's super moves into more powerful versions that allows one bar from the player's power gauge for EX Special Moves and two bars from the player's power gauge for EX Desperation Moves. Another new addition is the Hyper Drive mode, which gives the player unlimited use of Drive Cancels for a while once the Hyper Drive Gauge has been maxed, and the last new feature confirmed for the game is the Drive Cancel system, which opens up new combo possibilities. The game also marks the return of the multi-bar power gauge that was introduced in The King of Fighters '97. In addition to standard and EX Desperation Moves, a new class of Desperation Move entitled "NEO MAX" are included in the game and require that three stocks of gauge be exchanged in order to perform one, making it similar to Hidden Desperation Moves (The King of Fighters 2002) and Leader Desperation Moves (The King of Fighters 2003). These can also be cancelled from standard Desperation Moves, making them similar to the "Dream Cancels" from The King of Fighters XI.
The console version will contain a story mode that will be influenced by the player's actions while various perspectives being available. Other modes to be shown are Arcade, Practice and Challenge.
Versions

SNK Playmore confirmed that the PlayStation 3 and Xbox 360 console versions is in the works and will be released on October 27, 2011 in Japan. The ports are notable for adding several game modes not seen in the original version as well as new characters.[16] Atlusconfirmed that they will publish the game on October 25, 2011 in North America. Preorders from the game will include a 4-CD soundtracks from the series. In August 2011, the preorders from the game notably increased notably following the announcement. Rising Star Gamesalso confirmed they will publish the game in October 2011 in Europe.
An iOS version was also released on July 7, 2011 under the title of The King of Fighters-i. Kei Yamamoto was also in charge of this version, but the developed team consisted of another one tnat did not work in the arcade version. The staff had troubles adaptating the game to the iOS due to lack of balances of moves and enemies' intelligences. The initial roster was reduced although six more characters will become available by October 2011 alongside an updated version. Billy Kane was included as a result of his popularity within fans, although some were confused by the absence of Iori Yagami. Depending on the game's popularity, the staff is thinking about porting it to other consoles







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